![dawn of discovery no sound in skype dawn of discovery no sound in skype](https://cdn.pcgame.com/gen_screenshots/pcg/20393/screenshots/large/10-1920x1080.jpg)
There are more moments and opportunities to go big in The Last of Us Part II, but we absolutely still retained the idea that not everything needs to be big to be evocative. Detail, subtlety, and hyperrealism were important pillars of this game’s soundscape. Rob Krekel (RK,Audio Lead): That same DNA definitely still exists in the approach we took to The Last of Us Part II. Was that the same approach for The Last of Us Part II? The Last of Us Part II – Official Accolades Trailer | PS4Ĭreative director Neil Druckmann on the first The Last of Us said, “The game’s audio was approached in a more ‘Hitchcockian’ way - more about the psychology of the story and using sound to support that.” Also, “don’t be afraid to be subtle. Here, Krekel, Justin Mullens (Sound Designer), Neil Uchitel (Senior Sound Designer), Maged Khalil Ragab (Dialogue Supervisor), Mike Hourihan (Supervising Dialogue Designer), Grayson Stone (Dialogue Coordinator) and Beau Jimenez (Sound Designer) talk about ways of connecting the player to the game through sound - by building reactive environments, by using extensive Foley, by designing human attributes into the various deteriorated stages of Infected, and by enveloping the player with a rich, well-balanced surround mix. Audio Lead Rob Krekel (who was a sound designer on the first release, working under Audio Lead Phil Kovats) and his sound team at Naughty Dog may have had a daunting task in front of them, to build on the success of The Last of Us, but they more than delivered. And like its predecessor, the game is a feast for the mind, the eyes, and the ears. The wait is over and the fans are feasting on Naughty Dog’s latest offering. The Last of Us Part II has officially become Sony’s fastest-selling game. Could they make another hit like The Last of Us? Would the fans love it?
![dawn of discovery no sound in skype dawn of discovery no sound in skype](https://1.bp.blogspot.com/-h_w8Se0AHFI/XQp-wCGXQOI/AAAAAAAAsx0/r-ZjbHCXTLgzklIsglYo1fMowN_tZg3ZACKgBGAs/s1600/1988%2BDelicate%2BSound%2Bof%2BThunder%2B-%2BPink%2BFloyd%2B%2528L.P%2BU.S.A%2BColumbia%2BRecords%2BPC2%2B44484%2529%2B04.jpg)
Even before its release, Naughty Dog’s The Last of Us Part II was winning awards: for ‘Most Wanted Game’ and ‘Most Anticipated Game.’ That much fan pressure had to make the game development team sweat.